traders vs. Trinars update
Wednesday, April 18, 2012 at 08:47AM This week we are finally having our first full fledged development meeting. With new team members and the realities of everything going on, it's exciting to finally get here. Our goal is to start dividing up the work load and understand how we can work to one code base for both android and apple devices. We have chosen Cocos2d as the development platform, since it is supposed to be supported on both, but we shall see what that really means. Having worked cross platform many years ago, you always find that things don't work out as expected. Hopefully it has gotten a bit easier and more reliable.
The other thought that is going thru my mind is, do we only support handsets for android or is now the time to support tablets too. And if so, then what form factor do we support on android? So many things to think about!
Android,
development,
ios,
plans in
Games 