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Sunday
May152011

thoughts on wasted time

It's been a while since we've posted updates. Let's be honest, wasted time has had it's run. The downloads are down. Android hasn't really taken off. It was a great way to learn the two platforms. So what have we learned?

1) People don't really want to know how much time they are wasting. And if they do, they certainly don't want to tweet about it. Out of the almost 2,500 people who downloaded the app, only one of them actually tweeted their results.
2) iPhone and iPad universal binaries are not really that hard to create. I've been amazed that so many app developers want to charge for the second iOS device. Apple has made it so easy to create universal binaries, why can't everyone just develop them. I know,I know you get a second revenue stream, but given that most people who use an iPad already have an iPhone, you are not getting any good will from your customers.
3) Android is different than iOS. Let me count the ways. Different language. Different controls on the screen. And people expect together the apps for free. Oh yeah, and unless you have a huge install base, don't expect to get rich on ads either.
4) It's tough to get good feedback. We had some serious bugs in our universal binary, very few people let us know about them.
5) building community is hard.

So what are we doing about it. Well, it's time to have some fun. We've decide to develop a game. We will ensure that Wasted Time continues to function on future versions of iOS and Android, but unless we get lots of requests for new function, it is considered complete.

The game will most likely be similar to the Avalon Hill Bookcase games of the late 1970's and early 1980's. Turn based, strategy games. Think "Axis and Allies" and their like, but with a modern take.

We'd love to get your take on this thought. We are in the early stages of designing the game play. Thinking that the universe will be similar to the "Firefly"!!

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