New Team Members
Thursday, March 29, 2012 at 10:49AM The development of a game is a lot more complex than a simple utility. Obviously that makes sense, since the basics of a utility is best defined to a single function; while a game is driven on a complex relationship between many different parts, including the player. This realization has come to us over time. This means that we've been working to expand our team to include more people in order to address this complexity. The good news is there are some great people out there who are willing to work on games (hey it beats working on boring code). We are hoping to have a few meetings in the next week or so, and really start moving this forward. Watch this space!
